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Fantabulous animation studios

Eyes of human are subject to a novel phenomenon known as `Persistence of Vision’ which effectively means that when an eye registers an image; it instantly retains an afterimage on retina. This is exact principle on which motion pictures are established. By clicking quick motion photographs and then displaying them in fastest succession, it is possible to show motion on screen. The work carried by animation studios instead of clicking photographs is creating images and making of motion pictures.
In earlier times, animation movies were 2D animations that were hand drawn. The frame rates were much lower leading to jerkier movements. Animation studios effectively work on integration of `cels’ that were acetate sheets on which each character was constructed. Every cel possesses a single frame of an individualized character and a series of cels exhibit motion of that character. In order to form a scene, all the cels of characters in that scene were layered together and then photographed. It is in ratio of one frame to one photograph. Presently, animation studios have become quite advanced technology and in reality do not depend upon hand drawn images. 2D animation is digitized and totally relies upon 2d bitmap graphics or 2d vector graphics for animation movies.
Even 3D animation is more advanced than 2D animation. This technology permits animation studios to create characters that are essentially models that can be manipulated. This is accomplished by initial creation of a mesh with a digital skeleton and then providing it texture, feature and effects. This animation from is smother in movement and offer much realistic results as compared to 2D animation.

Eyes of human are subject to a novel phenomenon known as `Persistence of Vision’ which effectively means that when an eye registers an image; it instantly retains an afterimage on retina. This is exact principle on which motion pictures are established. By clicking quick motion photographs and then displaying them in fastest succession, it is possible to show motion on screen. The work carried by animation studios instead of clicking photographs is creating images and making of motion pictures.
In earlier times, animation movies were 2D animations that were hand drawn. The frame rates were much lower leading to jerkier movements. Animation studios effectively work on integration of `cels’ that were acetate sheets on which each character was constructed. Every cel possesses a single frame of an individualized character and a series of cels exhibit motion of that character. In order to form a scene, all the cels of characters in that scene were layered together and then photographed. It is in ratio of one frame to one photograph. Presently, animation studios have become quite advanced technology and in reality do not depend upon hand drawn images. 2D animation is digitized and totally relies upon 2d bitmap graphics or 2d vector graphics for animation movies.
Even 3D animation is more advanced than 2D animation. This technology permits animation studios to create characters that are essentially models that can be manipulated. This is accomplished by initial creation of a mesh with a digital skeleton and then providing it texture, feature and effects. This animation from is smother in movement and offer much realistic results as compared to 2D animation.

Portfolio

  • Animation

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